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Games and Bereavement
How Video Games Represent Attachment, Loss, and Grief- Authors:
- Series:
- Edition Medienwissenschaft, Volume 55
- Publisher:
- 2019
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Bibliographic data
- Copyright year
- 2019
- ISBN-Print
- 978-3-8376-4415-9
- ISBN-Online
- 978-3-8394-4415-3
- Publisher
- transcript, Bielefeld
- Series
- Edition Medienwissenschaft
- Volume
- 55
- Language
- English
- Pages
- 274
- Product type
- Book Titles
Table of contents
ChapterPages
- FrontmatterPages 1 - 4 Download chapter (PDF)
- Table of ContentsPages 5 - 6 Download chapter (PDF)
- CreditsPages 7 - 8 Download chapter (PDF)
- IntroductionPages 9 - 20 Download chapter (PDF)
- 1.1 Videogame RepresentationPages 23 - 44 Download chapter (PDF)
- 1.2 Understanding BereavementPages 45 - 66 Download chapter (PDF)
- 2.1 Of Limit Breaks and Ghost Glitches: Losing Aeris in Final Fantasy VIIPages 69 - 84 Download chapter (PDF)
- 2.2 "You Were There": Losing Yorda in IcoPages 85 - 104 Download chapter (PDF)
- 2.3 Conjugal Love: Losing the Spouse in PassagePages 105 - 120 Download chapter (PDF)
- 2.4 Losing Big Brother in Brothers: A Tale of Two SonsPages 121 - 142 Download chapter (PDF)
- 2.5 "Let''s All Be Good Mothers OK": Losing the Badger Cubs in ShelterPages 143 - 160 Download chapter (PDF)
- 2.6 Designing for Loss and Grief: A SummaryPages 161 - 178 Download chapter (PDF)
- 3.1 Grief-Based Game Design: A Case Study on Pregnancy LossPages 181 - 192 Download chapter (PDF)
- 3.2 Ideation with the Bereaved: The Trauerspiel WorkshopPages 193 - 218 Download chapter (PDF)
- 3.3 Designing Jocoi: A Game about Pregnancy LossPages 219 - 238 Download chapter (PDF)
- 3.4 On the Question of Impact: Evaluating JocoiPages 239 - 252 Download chapter (PDF)
- Making Space for Grief: Conclusive ThoughtsPages 253 - 260 Download chapter (PDF)
- ReferencesPages 261 - 274 Download chapter (PDF)




