Audience Responses to Real Media Violence
The Knockout Game- Authors:
- Publisher:
- 2015
Summary
Audience Responses to Real Media Violence: The Knockout Game considers an emerging and relatively overlooked area of media effects research: user-generated cellphone videos that feature real violence and its victims. Focusing specifically on a recent sinister media trend known as the Knockout Game, Mary Grace Antony explores how audiences respond to the victims in these videos. How do we assess the realism of this violence? And how do these evaluations of realism in turn influence our feelings of empathy and concern for the victims of violence? The burgeoning abundance and availability to real media violence online makes these questions more relevant today than ever before, and illustrates our complex responses to new and emerging media subgenres.
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Bibliographic data
- Copyright year
- 2015
- ISBN-Print
- 978-0-7391-9611-3
- ISBN-Online
- 978-0-7391-9612-0
- Publisher
- Lexington, Lanham
- Language
- English
- Pages
- 137
- Product type
- Book Titles
Table of contents
- Contents No access
- Acknowledgments No access
- Chapter One: When Violence is Real, Not Reel No access
- Chapter Two: Emotional Responses to Media Characters No access
- Chapter Three: Moral Disengagement and Enjoying Media Violence No access
- Chapter Four: Measuring Responses to Real Media Violence No access
- Chapter Five: Realism, Rationalization, and Rejection No access
- Chapter Six: This Feeling is Based on Actual Events No access
- Chapter Seven: Boys Don’t Cry . . . But Do Girls? No access
- Chapter Eight: Understanding How We Watch Real Violence No access
- Chapter Nine: Why We Should Care No access
- Appendix A No access Pages 123 - 126
- Appendix B No access Pages 127 - 128
- Bibliography No access Pages 129 - 134
- Index No access Pages 135 - 136
- About the Author No access Pages 137 - 137





