
Games and Rules
Game Mechanics for the »Magic Circle«- Herausgeber:innen:
- | |
- Reihe:
- Edition Medienwissenschaft, Band 53
- Verlag:
- 2019
Zusammenfassung
Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games.This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world – among them Miguel Sicart and Carlo Fabricatore.
Schlagworte
Publikation durchsuchen
Bibliographische Angaben
- Copyrightjahr
- 2019
- ISBN-Print
- 978-3-8376-4304-6
- ISBN-Online
- 978-3-8394-4304-0
- Verlag
- transcript, Bielefeld
- Reihe
- Edition Medienwissenschaft
- Band
- 53
- Sprache
- Englisch
- Seiten
- 317
- Produkttyp
- Sammelband
Inhaltsverzeichnis
- Play ComputersSeiten 47 - 64 Imre Hofmann, Hiloko Kato, Francine Rotzetter, Carlo Fabricatore, Wolfgang Walk, Mark L. Barrett, Günter Hack, Michelle Westerlaken, Ulrich Götz Download Kapitel (PDF)
- Requirements for a General Game Mechanics FrameworkSeiten 67 - 86 Imre Hofmann Download Kapitel (PDF)
- When Game Mechanics Come Crawling out of Ant ColoniesSeiten 299 - 316 Michelle Westerlaken Download Kapitel (PDF)




