
Sammelband Open Access Vollzugriff
Ludotopia
Spaces, Places and Territories in Computer Games- Herausgeber:innen:
- |
- Reihe:
- Edition Medienwissenschaft, Band 63
- Verlag:
- 2019
Zusammenfassung
Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these.
Schlagworte
Publikation durchsuchen
Bibliographische Angaben
- Copyrightjahr
- 2019
- ISBN-Print
- 978-3-8376-4730-3
- ISBN-Online
- 978-3-8394-4730-7
- Verlag
- transcript, Bielefeld
- Reihe
- Edition Medienwissenschaft
- Band
- 63
- Sprache
- Englisch
- Seiten
- 316
- Produkttyp
- Sammelband
Inhaltsverzeichnis
KapitelSeiten
- Videogame Wastelands as (Non-)Places and ''Any-Space-Whatevers''Seiten 167 - 184 Souvik Mukherjee Download Kapitel (PDF)
- Morphology and Meaning in ''Castle Wolfenstein 3D''Seiten 271 - 294 Michael Nitsche, Mathias Fuchs, Sebastian Domsch, Sebastian Möring, Stephan Schwingeler, Niklas Schrape, Teun Dubbelman, Karla Theilhaber, Souvik Mukherjee, Bjarke Liboriussen, Mark J.P. Wolf, Daniel Vella Download Kapitel (PDF)




