The Avatar''s Body in Game Spaces

Table of contents

Bibliographic information


Cover of book: Actor & Avatar
Open Access Full access

Actor & Avatar

A Scientific and Artistic Catalog


Authors:
Publisher
transcript, Bielefeld
Copyright Year
2023
ISBN-Print
978-3-8376-6761-5
ISBN-Online
978-3-8394-6761-9

Chapter information


Open Access Full access

The Avatar''s Body in Game Spaces


Authors:
ISBN-Print
978-3-8376-6761-5
ISBN-Online
978-3-8394-6761-9


Preview:

Stephan Günzel explores the relationship between the human body, spatial perception, and the representation of space in computer games. Drawing on phenomenological concepts, the article argues that the body serves as the medium through which individuals experience space. Computer games can modify and extend the body's spatial capabilities, offering unique perspectives and experiences. Furthemore discussed is the role of simulation images in shaping spatial perception and introduces the notion of the avatar as a means of interacting with game-spaces. It compares different game genres, highlighting the ways in which they simulate bodily movement and navigate virtual environments.

Citation


Download RIS Download BibTex