@book{2026:hentsch:eu_video_g, title = {EU Video Games Law: A Handbook}, year = {2026}, note = {This book explores the legal issues that arise at every stage of a video game’s lifecycle in a practical and solution-oriented way, taking into account commercial and economic conditions. It serves as a comprehensive guide to both current and emerging legal challenges in the video game industry. As a concise and accessible handbook, it also provides guidance on key topics such as: The legal framework for innovative business models The opportunities and limitations for investment Licensing practices Platform obligations and liability Regulation, particularly regarding minors, as well as data and consumer protection laws}, edition = {1}, publisher = {Nomos}, address = {Baden-Baden}, series = {}, volume = {}, editor = {Hentsch, Christian-Henner and Rodenhausen, Anselm, MJur (Oxford) and MacGreevy, Dara} }