@incollection{2023:gnzel:the_avatar, title = {The Avatar''s Body in Game Spaces}, year = {2023}, note = {Stephan Günzel explores the relationship between the human body, spatial perception, and the representation of space in computer games. Drawing on phenomenological concepts, the article argues that the body serves as the medium through which individuals experience space. Computer games can modify and extend the body's spatial capabilities, offering unique perspectives and experiences. Furthemore discussed is the role of simulation images in shaping spatial perception and introduces the notion of the avatar as a means of interacting with game-spaces. It compares different game genres, highlighting the ways in which they simulate bodily movement and navigate virtual environments.}, booktitle = {Actor & Avatar}, pages = {70--74}, edition = {1}, author = {Günzel, Stephan}, publisher = {transcript}, address = {Bielefeld}, series = {}, volume = {} }